Thursday, 25.04.2024, 10:06
Welcome Guest | Sign Up | Log In

All about sewing

Site menu


Section categories
Sew yourself
The ABCs of sewing
Women's clothing
Sewing for little
Designing men's outerwear
Cutting tailoring modeling women's lightweight clothing
Cutting and sewing of women clothes
Technology women's and children's light clothing
Technology of sewing production
Women's and children's dress
A hundred styles of women's dresses
Fashion tops
The basics of the art of designing clothes
Design basics clothing
Modeling and design artwork for women's and children's clothing
The manufacture of men's and children's costumes
Manufacturer of women's and children's outerwear
Art beautiful dress
According to the laws of beauty
The art of sewing
Design women's coat
Design basics outerwear
National clothes
Search
Log In
Site friends
Statistics

Total online: 1
Guests: 1
Users: 0

Home » Articles » The basics of the art of designing clothes

The process of modeling clothes

CLASSIFICATION CLOTHES 

All the variety of garments that exist presently, can be classified in this manner. 
Depending on the age and sex of the population the clothes are divided into men's, women's and children's (boys and girls). 
Children's clothes divided by age criteria: - for clothes for toddlers, clothes for preschoolers, for school-age children and adolescents (high school age). 
  Purpose clothes are divided into household, sports, industrial, uniform, spectacles (carnival, performances on stage, in the theater).
Each of these types of clothing can be divided into their groups and subgroups. So, everyday clothing is divided into casual and dressy and further to subgroups depending on its use at different times of day and for different environment: in the morning, afternoon, evening, indoors (at home or in a public building), on the street etc. 
and Sporting clothing vary depending on the sport or production. Uniforms are divided into military, departmental and uniforms. 
Depending on the season the clothes usually are divided into spring-autumn, summer and winter. Separation of the seasons depend on the climate zone. 
  By way of the use of clothing is divided into lower and upper. Lower clothes, mainly to wear directly on the body, such as linen. 
Outerwear: jacket, coat, skirt, pants, and other items of wear and wear on top of underwear. 
Depending on the materialfrom which manufactures clothes, her share of clothes from cotton, linen, silk, woolen fabrics and fabrics of artificial and synthetic fibers.
The existing range of clothes very extensive, but only in each case to use one or another set of clothes. 

SOME TERMS of CLOTHES 

Set of products, which covers their body, including headgear, shoes, gloves and other items called suit
The same term "suit" referred to a particular set (a set of) clothes like jacket and skirt, or jacket, vest and pants. Similarly, the term "costume" adopted in the first definition, the word "toilet". But the meaning of this word is somewhat different. 
  Toilet - a set of clothes, shoes, gloves, items, complement, decorating the costume (jewelry, flowers, etc.), as well as hairstyles and makeup. 
The combination of clothes and items, its complement, selected as one artistic whole, is called the ensemble. The ensemble of clothing needs to be integrated with the character of the person who wears it. 
The word "ensemble" is used for a number of different subjects that form a single artistic whole.
Selection of multiple items in a single unit is called a complete set. A set can consist of dresses, coats, suit and coat, dress with apron, blouse, dress and jacket or dress, coats and the headdress of the same material as the coat, etc. 
a Set of garments for a specific purpose, usually made from the same material, called set (set of underwear; a hat, scarf and gloves). 
When defining a selection of apparel for a number of specific cases have used the term "closet". 
  Closet is the set of desired sets of clothes and other items to their padding in the suit is necessary for a number of cases, i.e. the whole of the clothing of one person and the whole family.
The word "dress" has two meanings. First, it is all clothes except underwear and shoes. However, if the term "clothing" is defined different kind of covers, which one suits your torso and upper limbs, regardless of the type of material and method of its production, from the primitive apron of grass to the complex shape and cut of the modern products, that dress is clothing knitting and sewn, made mostly of fabrics.Second, in the narrower sense of dress called the upper, mainly women's clothes, made from cotton, silk, linen or wool fabrics. Dress there are mild, which is usually made of the same material and the upper, which is sewn from several materials: uppers, linings, gaskets, etc.
The word "model" in relation to clothes means new in appearance, shape, material, finish or other properties of the sample garment for which further produce products in the garment factories, in the Studio or at home. 
The difference in the same group garments in shape, the cut and other features is called a feature. Style determines the totality of characteristics and features of fashions. Style of clothing is expressed graphically in the form of picture or drawing.

THE GOALS AND OBJECTIVES OF MODELING CLOTHES

The term "modeling" comes from the word "modeling", which means modeling is the formation of the material or elaboration of the shape in the material. 
Clothing design is a creative process of creating a variety of models of clothes, consisting of two consecutive stages: project development, design clothing and run the project in the material.
Clothing is one of the most important commodities, so its modeling is one of the most important types of applied art. Simulation of clothing in our country has national significance. On the one hand, clothing is one means to meet the growing needs of our people in diverse, appropriate and beautiful clothes, on the other hand, is the education of the tastes of our people, says the beauty of socialist reality and spiritual makeup of the Soviet man.
Thus, the basic principles of modeling clothes arise from the characteristics of all works of applied art, representing indissoluble unity of two functions: the ideological-artistic and social practice. 
The first function of clothing modeling, ideological and artistic - derived from its social conditioning. Soviet modeling is different because we have fashion designers create clothes not for singles, not for wealthy consumers unique fashion, and for the people. Models are developed based on the characteristics and needs of different groups of the population. Ideal trendy clothes for everyone. 
  Social and practical function of clothing is determined by its purpose, use. 
Terms of use of the clothing and its purpose ultimately determine its form, material from which it is made, its decoration and finishing.
Divided people for whom produce clothing for the group. 
Children are divided into five groups: nursery, preschool, elementary school, middle school and high school group. 
Men and women are divided by age - young people, middle aged people and the elderly; growth - short, medium growth and high; the completeness on small, medium and large complete. 
When designing clothes, you need to consider a hygienic and utilitarian demands for it.
Utilitarian requirements for clothing are as comfortable clothes to wear in each particular case. 
When modeling, the artist should come from the materials produced by the industry in large numbers, to create models of clothing strictly based on the economic opportunities of industry and trade. 
Fashion designer must have an idea about the capabilities of the factories for which he mostly creates his models, because only thanks to them that his creative work will be practically implemented. 
Models are very expensive or made of unique materials will not be vital.
In this regard, before modeling clothing are the following main objectives. 

1. The development of fashion trends. 
2. The upbringing and development of the taste of the Soviet people on the basis of ideological propaganda, artistically designed clothes. The creation of our democratic fashion. 
3. Meeting the needs of the working population of towns and villages in the varied and beautiful clothes. 
4. The extension of the existing range of different types of clothes. 
The development of new types and forms of clothing that meets the new forms of employment and other activities of the Soviet people (service, work, sports, etc.).
5. Development of application and intended use in the garment industry of new advanced materials, fabrics, finishes. 

The solution to these challenges facing the modeling, assigned to creative collectives of Houses models in the major centers of the country: Moscow, Leningrad, Kiev, Riga, Tbilisi, Minsk, and Tashkent.
Thus, the modeling clothes started an independent branch of the clothing industry: a Leading role in modeling clothing plays all-Union fashion House, which also carries out methodological guidance in the field of modeling clothes Houses models and different laboratories in the garment enterprises. 

The CREATIVE PROCESS of MODELING the CLOTHES 

can Not be an artist, only by studying the patterns of artistic design and having mastered the necessary technical skills.
Each person can learn, for example, to draw or paint, to convey through drawing or writing visible objects, events, etc., but to become a painter or a writer, you must, in addition to technical skills, first of all to have the ability to think in images. 
It is extremely important to the education of certain skills, developing powers of observation, imagination and the ability to think in images.
Answering the question, what is originality of artistic thinking are usually limited to indication of the fact that the results of artistic thinking found not in logical conclusions, and in the concrete. This peculiarity of the art is pointed out by Belinsky. Comparing the scientist-thinker and artist, he noted that "one proves and the other shows both assure, only one logical argument, the other paintings." The difference between the art of science is not in the content but in the way to handle this content.The philosopher speaks in syllogisms, the scientist with concepts, artist images and paintings are one and the same.
But what does it mean to think in images? This means being able to exactly (figuratively) to reproduce the content items, concepts, and thoughts with a vividness and brightness, is characteristic of representation in the emergence of associations that use life experience and creative talent of the artist. 
Presentation, i.e. the playback in the consciousness previously perceived (seen) objects, phenomena has a number of differences from direct perception.
In the representation of objects, phenomena have not only the visibility, concreteness, characteristic of perception, but they are already in some measure (degree) generalized images of reality (objects, phenomena). 
Reproducing previously seen object, the view reflects it not all the details (as in direct perception), but has been a selection of the most characteristic, important for this subject matter, characteristics and properties. Secondary properties and characteristics that are not essential when creating the right image, fall, discarded.
This feature of the performance, its generality and at the same time, specificity is the main, which is typical for the artist. The submission may be used, reproduced the whole past experience of the artist, creativity is very important. 
On the basis of visual images is a fantasy, a fiction, as the result of arbitrary combinations in the view of separate parts, qualities, properties of previously perceived objects, events. 
A developed imagination has a particular importance for the costume designer.
It is easy to imagine the landscape painter or portraitist, which can achieve considerable successes, conveying what he sees before him, unless, of course, his transfer would see the ability is sufficient to correctly assess the imaging, observation, accuracy and taste. 
For the costume designer is just not enough, because to complete the design of the new, not yet existing suit, you need a developed, rich imagination. 
Any given sketch, for example, carnival costume, costume from tales put a person with poor imagination in difficult and even desperate situation.
The idea, the thought, the phenomenon and trying to understand them, the artist primarily seeks to imagine the subject of the judgment in the image. In this case one person represents an image of a bright and heartfelt, the other is vague and ambiguous. It depends on the individual characteristics of each person, but the imagery and emotion (a certain personal relationship) should always be. And the greater the ability (capacity) to vividly Express a thought, an idea in his work (models) to clear the forms.the greater the talent of the man as artist.
Art affects the senses and the mind of man. In the process of creating an artistic work must involve the mind and feeling of the artist. Unconscious, intuitive creativity, based only on the sense - a road accidents, which have to go around. 
On the other hand, creativity is the only rational, cold, despite the technical skill of execution, unable to touch the audience, to affect him emotionally, as devoid of a sense of the artist. 
The occurrence of conception (ideas) of the work (costume), the artist appears in the resultobservation and evaluation 
of reality. Only on the basis of what I'd seen, certain experiences, experiences create truly artistic works. 
How is the creative process?
Usually the artist is the result of accumulated material, seen, experienced occurs one or the other idea. Gradually or at once this idea due to the peculiarities of thinking of the artist, the desire to generalize, to identify characteristic model, embodied in artistic image, can be more vague, unclear. The artist immediately the question arises, for whom he will do his work, what tasks it will perform.
The solution of these problems to some extent determines the material, those funds should be used to perform work. Under the influence of all these factors is unclear in the beginning the image will become more specific. The theme, setting, as the development of ideas must be embodied in the form which are the best expression of the idea. Before the execution of his work, the artist must address the following issues. 
1. What is the main idea of the work (suit) and what it expresses? 
2. Who is? 
3. What is the purpose of the work?
4. What form it is advisable to give the work to make it answer its purpose? 
5. What composition should be used for disclosure of the idea (i.e. what is the volume, color, texture etc. the solution need to give)? 
6. What materials and tools should be applied for execution of the work? 
It should be noted that in practice, you can meet artists, where the answer to all these questions arise immediately in the view in a completely finished (cleared). This ability to consider at once many of the features that determine work you to develop.
Among the artists are familiar with the term "thinking in the material" - by which they mean the ability to think in images, not separating them from the means of expression, and organically together. Such integrity of the creative process often happens when the artist selects those tasks which are especially close by nature of his talent. 
When developing a task or theme the artist-designer can come from a variety of sources, and decorative motifs. It can be: 
images of nature (combination of color, form, movement, person); 
samples progressive (classic) decorative arts;
examples of folk art, folk costumes, fabrics, ceramics, etc.; 
the things and events of reality; 
the culture and creativity of the peoples of foreign countries; 
new materials developed by the industry; 
personal experiences and feelings of the artist; 
impressions of the personality and individuality of the person.
Very important work is done by the artist for the collection of primary material, its organization and study (a sketch of costumes, decorative items, trim, cut, etc.).
It should be remembered that the primary material is the main Foundation that the artist can then use when addressing a topic or task for the development of models of clothes or costume. 
You can't rely on my memory. All the interesting, important need to record, to sketch in a separate notebook indicating the sources. It is necessary to write down all your observations and impressions in preparation.
The most important thing in the process of collection of primary material is not only cognition, but also the stimulation of thoughts, ideas, images. The process of gathering primary material creates favorable conditions for the emergence of independent thoughts. In this case, the pre-collection and search of material in life, nature, books, museums, magazines can be the source of the original associations and ideas.



Category: The basics of the art of designing clothes | Added by: 26.10.2017
Views: 403 | Rating: 0.0/0

Total comments: 0
avatar