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Home » Articles » The basics of the art of designing clothes

The process of modeling clothes

TECHNICAL means of MODELING CLOTHING 

IN his work, the artist-designer uses a number of technical means. 
These technical tools can be divided into two main types: means of expression of your design of clothing and tools for project execution model clothes in the material. 
The first concerns technical means of modeling clothes that serve for the expression of project model clothing in a visual form that reflects the characteristic features of the model, both from the point of view of its structural arrangement and the overall decoration.
The most common in modeling clothes means of expression projects is drawing - sketching and prototyping-tattoo. Each of these tools has its advantages. 
  Drawing (sketching) - a means by which a designer performs on your project in the form of a sketch, usually in pencil or paint on paper.
As the language of images, drawing on a par with the word and the letter serves as a means for the expression of thought, so that it acquires a value of "graphic literacy", the ability to possess which should be considered mandatory for every educated person, and especially for those, whose specialty is modeling clothes.
Drawing the artist uses not only as a means of expressing your project (model), but also as a means of project development.
Sketching drawing after drawing, comprising a composition of the model, the artist through the selection, layout parts, components comes to a particular decision, the design of the project model clothing. 
With the help of a sketch artist figurative, the easier is the project model in all its detail, shape, proportion, etc. Supply a complete sketch of the model must meet certain requirements: 
the picture must be expressive;
crisp shape and lines,
made in a scale that was observed proportions of the parts of the suit and human figures; 
to reflect the cut or design of garments;
the figure should be shown to complement the model of the clothing items (hat, shoes, etc.). 
Placing figures on a sheet of paper (the composition of the sheet), the image parts of the human figure (face, hands, feet, etc.) should be designed in a contemporary manner. 
Preliminary expression of project model clothes most fully, vividly reflects the intent of the artist. However, in the sketch it is difficult to display a three-dimensional shape model. 
Another technical means of expression project the clothes is layout-tattoo. The layout is that the artist on the mannequin or the human figure forms out of paper or cheap cloth of the planned project the clothes with safety pins. This method also allows more vividly and figuratively to identify the most important aspects of your design (shape, volume and other characteristics), gives a more realistic and accurate representation of the cut and the design features of the projected model. Especially wide mocking the tattoo used in the modeling of light female dresses and the top women's clothing sophisticated style.
In modeling men's clothing layout is rarely used, due to the monotony of its basic construction builds. Here we use the method of technical design drawing pieces of clothing. 
A very large value gets tattooed in the development of the project model. 
Search volume forms of clothing, it casual with tattoos is in fact modeling-modeling the material on the mannequin or the human figure.
Tattoo-modelling of the material as a technical modeling tool is based on the physico-mechanical properties of the material, its structure, elasticity, extensibility, etc. osadochnoi Giving the material a three-dimensional forms is achieved by various stitches, tucks, pleats, assemblies, landing, procrastination and other methods, depending on material properties and type of clothing.
With tattoos modeling to determine the three-dimensional shape of the garment to then put her on the plane, i.e. to determine the configuration of the pieces of clothing, the location and direction of Darts, seams, pleats, etc. In the future, according to the obtained parts,ink produce the pattern, according to which cutting of the material.
The application of the first or second means of expression of the model project and the creative search depends on the circumstances that have developed during the project design. Good use of both tools, first the sketch and then the ink-model as refinement of the concept and design originally found in the sketch. To technology project execution model of clothing in kind include methods of designing patterns of all the parts, pieces of clothing, which then produce cutting of the material and manufacture of garments. 
  Design an important part of the artist's work on a model. This work is done by the artist-designer or qualified designer-clothing technologist, together with the artist. 
Design is not only in the design drawings of the pattern with respect to a certain Constitution of man and the form of clothing, but also the ability to consider ways of making the product. 
It should be remembered that the quality, appearance largely depend on the methods of manufacture of the product, so product design should be tailored to the technology of its manufacture.
Methods of constructions drawings dress patterns are called systems design. 
Each system should include: 
range of dimensions of human body measurements for construction drawings; 
complex technical calculations and geometric constructions needed to construct the details of the patterns with the features of human body and treatment technology of clothing items. 
The methods of measurement of human body and engineering calculations of all systems are divided into three main types: fake, large-scale and proportionally-calculated. Of them in modeling clothing is now used only for models and a proportional payment system. With the crappy way of making patterns is carried out thus: the mannequin or the human figure outline or cut paper or fabric in accordance with the contours of the human body (dummy), the form and style of the product. In the future when fitting the appliance details clarify.
As a technical method, mussirovanie is very similar to the tattoo-modeling; the difference between them lies in the different end purposes. Tattooed-modeling helps the artist in his creative quest casual-attire, and mussirovanie is a means of study has found cut the uniforms in sewing patterns. 
The crappy system is rarely used, mainly used in the design of women's clothing complex shapes, including lightweight dresses. 
Basically when making patterns using different proportional-settlement system.
When a proportional calculation systems, despite the different technique of drawing patterns and ways of processing of clothing items, based on a number of basic measurements defined by the Constitution of man, and the main point in the drawing is obtained by proportional calculation.
Drawings of the main parts of the product do on a sheet of paper (or directly on the material). When the drawings were built, in him are made the pattern of all the main parts of the projected model. Before you reveal the fabric definitely deytroyt, then the pattern laid on the cloth with a minimal number of attacks. Then make Omelko layout, taking into account allowances for seams and possible changes to the model when fitting. The layout of the parts patterns on the fabric should be done under the technical conditions given the nature of the fabric (fur, pattern, etc.). Then the fabric is cut out and then sew a sample of the product.The process of manufacturing the product consists of manual and machine operations and wet-heat processing.
In the process of manufacture of the product the artist is trying a sample product on a mannequin or the human figure to check the correctness of its execution, as well as designs and planting articles in the figure of a man. 
In General, the whole process of making a sample model in the nature of the artist-designer carries out in close creative collaboration with the designer-the technologist and the laboratory contractor. 
From the designer requires not only technical skills but also the sense of taste, the ability to understand the intent of the artist.
On the other hand, the artist must guide the entire work of the designer, to be able to explain his plan to notice shortcomings in the work of the designer in a timely manner and give directions to address them. For this the artist needs to be able to execute the model in the material. 
In collaboration with the designer and the technician, the artist may obtain a slightly different expression 
of the idea, which may help to improve the artistic qualities of the model, her approval as works of applied art. 

CRITICISM AND ANALYSIS OF THE MODEL

After the model is made in the material, the artist needs to show it on the figure in the appropriate setting, to pick up complementary items, solve the stylistic unity of costume, ensemble. Hat, shoes, gloves, jewelry and other toilet articles should conform to the General style of the costume. Only in this case it is possible to assess how successfully the artist has implemented his plan.
The process of assessment, analysis, discussion finished model is called model criticism. The term "critique" comes from the Greek word meaning "to judge" and, therefore, in a broad sense, criticism is "judgment". 
"To criticize means to find and access in the private phenomenon of the General laws of mind by which and through which it could be to determine the extent of the living organic ratio of private phenomenon with his ideal" (Belinsky). 
This kind of criticism is objective, public, and contributes to the development of all forms of human knowledge.
Subjective criticism stems from the individual subject's beliefs and expresses the taste of individual personality, is permissible only in judgment about the personal items that do not have public importance. 
When it comes to subjects of public importance, including on the clothes, here's a personal, subjective judgment is unacceptable. 
Fashions are social objects, as they are reproduced in the factories in massive numbers, and their criticism should be objective from the point of view of the public interest.
A critical analysis of the model is based on the analysis. Analysis - the dismemberment, the decomposition of the whole into a number of component parts with subsequent learning of each part. 
The models are analyzed a number of specific issues that are closely related to each other. 
Understand the following questions. 

1. The conformity of the model with its purpose, for whom and for which it is intended, the utility model, the satisfaction of hygiene requirements, compliance forms, materials, finishes of the model to its purpose.

2. Artistic design (composition model). Here an important ideological orientation, the disclosure of the content, the imagery, the unity of form elements, its expressiveness, readability, and other artistic qualities. 

3. Technical performance models - the craftsmanship and quality of construction. 

4. The analysis of the model from the point of view of its further use: the introduction of models into production (the factories, the tailors), exhibiting at exhibitions, publication, etc.

Such a critical analysis and evaluation of models of clothes does the arts Council, organized by each House. The composition of the Artistic Council includes representatives of various organizations, which should help artists focus in their work. Indispensable members of the Artistic Board are art historians, fashion designers, specialists of sewing and knitted industry, other types of applied art, representatives of the trade and the public.



Category: The basics of the art of designing clothes | Added by: 26.10.2017
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